AI Insights · Timothy · October 2023
Top 5 io Games on Unified Platform in South America - Q3 2023
Explore the performance of the top 5 io games in South America during Q3 2023, including trends in downloads, revenue, and active users.
In the third quarter of 2023, the top 5 io games on a unified platform in South America displayed varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s performance, based on data from Sensor Tower.
Snake.io - Fun Online Snake from Kooapps saw a gradual decline in weekly revenue, starting at approximately $599 in early July and dropping to around $330 by the end of September. Weekly downloads peaked at nearly 398K in early August but fell to about 204K by late September. The game maintained a strong active user base, peaking at 2.6M in mid-August, before declining to around 2.1M by the end of the quarter.
Paper.io 2 by Voodoo experienced a rise in weekly revenue, reaching about $725 in early September, before stabilizing around $627 by late September. Downloads saw a significant increase from 114K in late June to 234K by the end of September. Active users grew steadily, hitting 430K in the final week of the quarter.
slither.io from Lowtech Studios LLC had stable download numbers, with a notable peak of 177K in the last week of September. Active users showed a consistent upward trend, growing from 1.5M in late June to 1.8M by the end of the quarter, despite negligible revenue.
Hole.io, another title from Voodoo, saw a mixed performance. Weekly revenue was relatively modest, peaking at approximately $411 in mid-July. Downloads fluctuated, with a high of 176K in mid-July and a low of 63K in mid-September. Active users peaked at 743K in mid-July but declined to around 467K by the end of September.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited showed a steady increase in weekly revenue, peaking at $499 in the last week of September. Downloads also saw a significant rise, from 91K in late June to 151K in late August. Active users grew from 1M in late June to 1.2M by late August, maintaining around 1M towards the end of the quarter.
For more insights and detailed analysis, visit Sensor Tower.